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About Vials

In an attempt to challenge myself, I worked on building a game over a short timeframe (one week) to see what I could put together. I built a small puzzle game that can be played in two different ways: the first, 'balancing', followed by the more complex 'colour collections', required the game to be able to calculate a solvable puzzle before presenting it to the player. The intention is that the puzzles are never unsolvable.

"Oh, it was a typo, cool."
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